starsector transfer all items. Then add the item, for example, Alpha Cores. starsector transfer all items

 
Then add the item, for example, Alpha Coresstarsector transfer all items  Question about transferring items quickly

This advice looks quite useful for smuggling quests and satellites. In starsector, there is no equipment, and there is no crew per say. What I'm thinking of is adding more items along the lines of the Nano forge with corrupted and pristine variants that can be installed in more industries to boost production or alter the way it works. An unofficial developer's console for Starsector. Stealing an existing one from a faction in a raid. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. Thanks inotia00 for all the hard work and this massive update. 7MB ; 659-- Nexerelin. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. Every mod will need a Mod_Info. sh. Open the planets tab. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. r/starsector. Open menu Open navigation Go to Reddit Home. Maybe someone else might know how to change the save game location so you can do this automatically. It only transfers items between the fleet and the market or storage. Put it in the old computer. 95, by changing planet. Onslaught is also great because of the Burn drive. Build a heavy industry, add on a pristine nanoforge. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. 8. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. That's it. Go to your starsector config file (starsector-core > data > config > settings. Main Features. csv entry contain all of the information directly about a ship. I. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Techmining is the motley art of recovering valuable artifacts from Domain ruins. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Titan AE. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 96a] Ship/Weapon Pack 1. 95a] Transfer All Items v1. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. Join. Hotfix: 0. It happens to me too, and it's Indeed super annoying. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. 99. Moving inventory QoL. 6. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Credits and distribution permission. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. It used to be called Starfarer. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. I will third the suggestions to get Starsector Plus and Nexerelin, but of the factions in the vanilla game, I'd suggest Hegemony simply for their large and easily accessible military markets. When I try to rotate buildings with the middle mouse button all it does is spin the camera. If your faction can join it will say so for each alliance. Beyond the sector adds some end game content. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. With the command addspecial ship_bp valkyrie. If you're good on money then you won't be having supply issues. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. 43. Minor update, but there's a chance for you to get a free activation code. 6. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Here's the mod index page a lot of amazing mods. I think anywhere from $400 to $700 would check out. This will help make your fleet self-sustaining, which means you can keep exploring for longer. You take the role of a space captain seeking fortune and glory however you choose. you could be spending 100 supplies on battles when you only need 20 or 30. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). There should be a penalty/event for ejecting crew. Modded Question/Bug. There's also almost always a stripe of free space between the core worlds and the outer rim. zani1903. r/starsector • Transfer all items not working. Open the GraphicsLib folder and open "Preset Options". install directory (C: drive, etc. I'm playing an . Spawnship tahlan_traumtanzer. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Continue Reading [Starsector Mods][0. Greetings, Human. 5b (released 2020-08-28) Common RadarDownload version 2. Buy heavy armaments, heavy machinery in Kapetan Starworks and sell them to Chalcedon or Umbra. 9. 2D RPG/Trade/Fleet Combat Game. Retreat when the ship is below a certain hull integrity level. Annual_Cod_5896 • 1 yr. 50 per month. Now all I have to do is figure out why I can't get them to spawn in. Make a "Starsector Saves" (or whatever) folder in. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. you put the. Industrial Evolution. Autofit is pretty solid when you don't know yourself how to load ships out. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. 96a] Force Auto R. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Planet Umbra Has an interesting quest for the pirates. 2D RPG/Trade/Fleet Combat Game. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. 3 per unit of fuel and 100*1. Unfortunately, there is not one complete answer. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. r/starsector • Behold, I have returned to infest your nightmares once again. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. under602known. It’s $15. SPOILER. Down arrow brings stuff out of storage. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. 4 torchships and dealy armaments 0. Download and install this mod 2. You will get 2-3 times more than you sold to them in the first place. you should be good to go. Reduced shield efficiency to 0. A second Click will buy/sell the stack regardless of cargo capacity. That's all. json. 85%. Raid them. With our comprehensive installation and usage guide, you'll be able to install and use [0. Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. Step 2: You need the ID of each unique ship in the fleet. The latter option may be the long death of forced labor, but a death sentence all the same. )>Starsector>starsector-core>data>config>settings. Question about transferring items quickly. Then add the item, for example, Alpha Cores. Re: [0. captains and officers), and 3,020 names for stellar objects (i. You can also hold Shift and click repeatedly to pick up single units of the product. You can use the command console mod to modify a planet to have those specific conditions. 80%. For the most part – for almost the entire part – I have been working on new game content since the last update. r/starsector • 1 mo. Download and install this mod. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Adding items is easy, just do the same as for editing supplies. Exports happen automatically. Linux. not necessarily a bad thing at all since replayability in a game is very important. Acquiring special items can be difficult as they are somewhat to very rare. $55 per month. I would recommend you to use the slightly better tech mining mod. You can rectify this by just spawning one via console commands. With our comprehensive installation and usage guide, you'll be able to install and use [0. Download and install this mod 2. You can set forced autosaves to happen. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Re: Seeds and such. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Logged xenoargh. I'm playing an . r/BaldursGate3. Moving inventory QoL. General Support. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. Do the main menu Tutorials. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. json), and search "transfer" There'll be a setting that says "altMouseMoveToMassTransfer" -. Have literally next to zero experience with colonies. /starsector. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Rzabat • 2 yr. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. How to use: 1. Removed extra crew bonus. SPOILER. csv notepad++. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. Shift click and hold, drag left and right. ago. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. 3-CostSupplies*1. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. There are various values that govern ship movement, as defined in the ship_data. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. 9. Business, Economics, and Finance. It is highly recommended to use the third party GUI Ship Editor tool. The goal is to give you lots of meaningful choices in a malleable world. You have to change it from false to true. I know there are a million and a half fan theories on omega out there but here is my argument and expect. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. Not exactly a perfect world, but it seemed fine enough. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. However, starsector and star valor differ on equipment and crew. The inital contact will start once the Player is Level 10. mkv's) and it doesn't display the subtitles. 3. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. I don't. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Open the planets tab. In starsector, there is no equipment, and there is no crew per say. 4. Trade occurs between markets, each of which can be a planet or a station, and. Factions will wage war against each other and try to conquer their enemies. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. json. Logged. Just install the game on both. ago. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. Got it, just wanted to make sure I was not missing anything or if it was that simple. A lot of it will depend on what you are willing to take and the circumstances. Up to preference, I like it more than the current skill system. Not to mention the huge signature radius without MS/IEA. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. For a full list of supported commands enter 'help' in the console. You just changed it from a hidden Hullmod to one you know from the start. Download. Elevate your Starsector gameplay with the [0. v1. Premium Explore Gaming. Just in case anyone stumbles here looking for answers. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. With our comprehensive installation and usage guide, you'll be able to install and use [0. Others will be very happy to buy them from you. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Still not easy. Good colonies can pull in around 250. yes , it doesnt need to be in same system. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. . . This also includes the ability to install multiple mods at once. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. Join. 4. 0. Phase 3. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Demonstration: Spoiler: click to expand Compatibility: It should work. Shift+clicking a stack of items sells/transfers it. Drag and drop the folder from the “saves” folder in the starsector folder. Pick a commission with the faction that lays claim on those planets. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. 3)*NumberOfUnits-CostFuel*1. on Today at 04:26:09 PM Modding Resources. ago. Experiment to find out what works for you. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Rasip • 4 yr. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Credits and distribution permission. Credits and distribution permission. 25 votes, 16 comments. Items you can give yourself via the console command mod. Starsector has no "right" or "wrong" playstyle, only your own style. Special Items are particularly notable for their unusual uses. One is at Askonia, other is started in Penelope's Star. json. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. You can set forced autosaves to happen. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. If you have 700 drugs you can still be caught for having 100 drugs. combat endurance on the autoship officer for 15%. legion_xiv is not too hard, but other. Put it in the mods folder and make sure it's tagged in Starsector's launcher. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. 2D RPG/Trade/Fleet Combat Game. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Transfer the save files via USB, or even better, a shared cloud storage location. ago. Starsector version 0. GreenGhost95 • 1 yr. Making the game auto save is easy in theory, but. 96a] Console Commands v2023. Depending on the type of mods yes and no. It just tweaks some stuff. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. 95a] Transfer All Items v1. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. when i started playing Starsector again with the . 96a] Ship/Weapon Pack 1. 14. ago. Eventually you will want to add nexerelin, but for now, go here to find a nice list of existing mods. The answer to your question is in the 2nd world. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. Planet Search. That movie was the shit. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. ago. 0 Mod, the choice for serious players seeking advanced features and customization options. Join a faction to gain useful support and represent them in war and peace, or start your own. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. Afterwards you may need to re-open the menu for it to update, but you will then be able to activate the packs from there. 95a] Transfer All Items v1. This is because production is logarithmic, i. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. So a full credit is at least $40, but very likely more. This means that you can have ships with up to 6 s-mods. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. This is advice from an older gamer (36). For a full list of supported commands enter 'help' in the console. Copy the files over. But I do agree that waystations fuck. 2. This is a work in progress, so if you are a competent modder please consider adding to this. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. The first method is looking through the hull csv files manually, but that is. The cryosleepers ("Calypso" and. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. 1. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Download the archive for each and extract the contents to /starsector/mods. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. a small guide to adding items in savegames. An example - a mod that changes ships animations and adds some new visual effects. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. Move any downloaded or created resource packs to the folder that opens. 95 Update and I just installed the new one, can I transfer my saves between updates without having to start all over again? Previous build lacked new ships, the. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Make sure this mod is enabled 3. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Elevate your Starsector gameplay with the [0. Can we get a stash tab to transfer items Out of Solo. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. It sorts by new fine when not searching. Re: Looking at the Starsector fuel & supply economy. For more information on a specific. ago. In general, I favor the Supplies & Fuel-mechanic.